More information and a video will follow. I also have some other balance changes in the making, as my goal is to make everything more consistent. Nothing over the top but more logical progressions and some quality of life additions, is my motto. I really also do not like weapons with "holes" in it, compare the Innos Wrath or Berserker Rage Axe meshes for example. So things to follow:
- 1H Mesh, reach and damage overhaul (1h swords in general shorter, ruby swords won't have holes, less ridiculousness all around)
- Recipes overhaul, specially in regards to smithing (but also other ingredients for brewing beer )
- Some armor values will be changed
- More gold when pickpocketing
- Nordmar smiths will sell the Nordmar Sword recipe (by some chance)
- Some minor perk requirement alterations
- Mercenaries that carried the Bastardsword as one handed weapon now carry the barbarian sword
- Some food will give more HP or Mana, like drinks/fruits give some mana, beer is good for everything etc... (don't worry nothing is as good as a HP/mana potion, but i found it annoying that eating certain items had next to no benefit / healing property at all)
- Some animal trophies will be more valuable (warg hide or shadowbeast hide was kinda cheap for example)
- All Animations can always be improved (the sword block stance will be tuned down a bit, it does not go well with CM armors that have shoulder pads )
Edit: Here is a quick showcase
[Video]
Geändert von Beorn33 (14.05.2024 um 22:01 Uhr)